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Published: 2023-01-31 16:06:31 ET
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EX-99.1 2 earningspressrelease013120.htm EX-99.1 Document

Exhibit 99.1

Electronic Arts Reports Q3 FY23 Financial Results


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REDWOOD CITY, CA – January 31, 2023 – Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its third fiscal quarter ended December 31, 2022.


In Q3, EA delivered high-quality experiences, driving record engagement across some of our biggest franchises and growing our player network. While our teams delivered for our players, the current macro environment impacted Q3 results,” said Andrew Wilson, CEO of Electronic Arts. “As we navigate the short-term, we're focused on building for the long-term and remain confident about our future. With amazing talent, proven IP and growing player network, EA is operating from a position of strength.”

As market uncertainty mounted during the quarter, we took measures to protect underlying profitability,” said Chris Suh, CFO. “We are prioritizing the player experience, directing investment to where it can have the most positive impact for our players and on growth.”


Selected Operating Highlights and Metrics

Net bookings1 for the trailing twelve months was $7.146 billion, down 1% year-over-year.
Live services and other net bookings for the trailing twelve months were up 4% year-over-year and represent 75% of total net bookings.
The EA player network grew to more than 650 million at quarter end.
EA SPORTS FIFA 23 is pacing to be the biggest title in franchise history and delivered record engagement in Q3.
Our teams delivered two AAA titles, NHL 23 and Need for Speed Unbound, at quality, and provided 128 content updates across 36 titles.
The Sims welcomed over 10 million new players into the community during the quarter, with daily active users, weekly active users and monthly active users all up double digits year-over-year.

Selected Financial Highlights and Metrics

Net cash provided by operating activities was $1.123 billion for the quarter and $1.377 billion for the trailing twelve months.
EA repurchased 2.6 million shares for $325 million during the quarter, bringing the total for the trailing twelve months to 10.2 million shares for $1.295 billion.
EA paid a cash dividend of $0.19 per share during the quarter, for a total of $52 million.

Dividend

EA has declared a quarterly cash dividend of $0.19 per share of the Company’s common stock. The dividend is payable on March 22, 2023 to shareholders of record as of the close of business on March 1, 2023.





Quarterly Financial Highlights
Three Months Ended
December 31,
20222021
(in $ millions, except per share amounts)
Full game622 616 
Live services and other1,259 1,173 
          Total net revenue1,881 1,789 
Net income204 66
Diluted earnings per share0.73 0.23
Operating cash flow1,123 1,534 
Value of shares repurchased325 325 
Number of shares repurchased2.6 2.4 



The following GAAP-based financial data2 and tax rate of 19% was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:

Three Months Ended December 31, 2022
GAAP-Based Financial Data
(in $ millions)Statement of OperationsAcquisition-related expensesChange in deferred net revenue (online-enabled games)Stock-based compensation
Total net revenue1,881 — 461 — 
          Cost of revenue568 (26)— (2)
Gross profit1,313 26 461 
          Total operating expenses1,024 (50)— (139)
Operating income289 76 461 141 
Interest and other income (expense), net(7)— — — 
Income before provision for income taxes282 76 461 141 
Number of shares used in computation:
          Diluted278 




Trailing Twelve Months Financial Highlights
Twelve Months Ended
December 31,
20222021
(in $ millions)
Full game2,003 1,805 
Live services and other5,374 4,707 
          Total net revenue7,377 6,512 
Net income1,039 640 
Operating cash flow1,377 1,826 
Value of shares repurchased1,295 1,300 
Number of shares repurchased10.2 9.4 

The following GAAP-based financial data2 was used internally by company management to adjust its GAAP results in order to assess EA’s operating results. During fiscal 2022, management used a tax rate of 18% and in fiscal 2023 a tax rate of 19%.
Twelve Months Ended December 31, 2022
GAAP-Based Financial Data
(in $ millions)Statement of OperationsAcquisition-related expensesChange in deferred net revenue (online-enabled games)Stock-based compensation
Total net revenue7,377 (231)
          Cost of revenue1,763 (140)(7)
Gross profit5,614 140 (231)
          Total operating expenses4,092 (184)(524)
Operating income1,522 324 (231)531 
Interest and other income (expense), net(21)
Income before provision for income taxes1,501 324 (231)531 


Operating Metric

The following is a calculation of our total net bookings1 for the periods presented:
Three Months Ended
December 31,
Twelve Months Ended
December 31,
2022202120222021
(in $ millions)
Total net revenue1,881 1,789 7,377 6,512 
Change in deferred net revenue (online-enabled games)461 788 (231)742 
Net bookings2,342 2,577 7,146 7,254 






Business Outlook as of January 31, 2023

EA announced a new release date for Star Wars Jedi: Survivor, which will launch globally on April 28th. More information is provided on EA’s blog at www.ea.com/news.

Fourth Quarter Fiscal Year 2023 Expectations – Ending March 31, 2023

Financial metrics:
Net revenue is expected to be approximately $1.700 billion to $1.800 billion.
Change in deferred net revenue (online-enabled games) is expected to be approximately ($25) million.
Net income is expected to be approximately $14 million to $55 million.
Diluted earnings per share is expected to be approximately $0.05 to $0.20.
The Company estimates a share count of 277 million for purposes of calculating fourth quarter fiscal 2023 diluted earnings per share.


Operational metric:
Net bookings1 is expected to be approximately $1.675 billion to $1.775 billion
This guidance includes the shift of Star Wars Jedi: Survivor to Q1 FY24.

In addition, the following outlook for GAAP-based financial data2 and updated long-term tax rate of 19% are used internally by EA to adjust GAAP expectations to assess EA’s operating results and plan for future periods:
Three Months Ending March 31, 2023
GAAP-Based Financial Data*
GAAP Guidance RangeAcquisition-related expensesChange in deferred net revenue (online-enabled games)Stock-based compensation
(in $ millions)
Total net revenue1,700 to 1,800— (25)— 
Cost of revenue395 to 415(25)— — 
Operating expense1,075 to 1,085(35)— (140)
Income before provision for income taxes235 to 30460 (25)140 
Net income14 to 55
Number of shares used in computation:
Diluted shares277 
*The mid-point of the range has been used for purposes of presenting the reconciling items.





Fiscal Year 2023 Expectations – Ending March 31, 2023

Financial metrics:
Net revenue is expected to be approximately $7.252 billion to $7.352 billion.
Change in deferred net revenue (online-enabled games) is expected to be approximately ($182) million.
Net income is expected to be approximately $828 million to $869 million.
Diluted earnings per share is expected to be approximately $2.97 to $3.11.
Operating cash flow is expected to be approximately $1.400 billion to $1.450 billion.
The Company estimates a share count of 279 million for purposes of calculating fiscal year 2023 diluted earnings per share.


Operational metric:
Net bookings1 is expected to be approximately $7.070 billion to $7.170 billion.

In addition, the following outlook for GAAP-based financial data2 and updated long-term tax rate of 19% are used internally by EA to adjust GAAP expectations to assess EA’s operating results and plan for future periods:

Twelve Months Ending March 31, 2023
GAAP-Based Financial Data*
GAAP Guidance RangeAcquisition-related expensesChange in deferred net revenue (online-enabled games)Stock-based compensation
(in $ millions)
Total net revenue7,252 to 7,352— (182)— 
Cost of revenue1,739 to 1,759(120)— (5)
Operating expense4,126 to 4,136(167)— (541)
Income before provision for income taxes1,380 to 1,449287 (182)546 
Net income828 to 869
Number of shares used in computation:
Diluted shares279 
*The mid-point of the range has been used for purposes of presenting the reconciling items.



Conference Call and Supporting Documents
Electronic Arts will host a conference call on January 31, 2023 at 2:00 pm PT (5:00 pm ET) to review its results for the third quarter ended December 31, 2022 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (888) 330-2446 (domestic) or (240) 789-2732 (international), using the conference code 5939891 or via webcast at EA’s IR Website at http://ir.ea.com.

EA has posted a slide presentation with a financial model of EA’s historical results and guidance on EA’s IR Website. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.

A dial-in replay of the conference call will be available until February 15, 2023 at (800) 770-2030 (domestic) or (647) 362-9199 (international) using pin code 5939891. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.






Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s expectations under the heading “Business Outlook as of January 31, 2023” and other information regarding EA's expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of, and integrate, acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; economic and geopolitical conditions; changes in our tax rates or tax laws; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2022.

These forward-looking statements are current as of January 31, 2023. Electronic Arts assumes no obligation to revise or update any forward-looking statement for any reason, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2022. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2022.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.

In fiscal year 2022, EA posted GAAP net revenue of approximately $7 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS™ FIFA, Battlefield™, Apex Legends™, The Sims™, Madden NFL, Need for Speed™, Titanfall™, Plants vs. Zombies™ and F1®. More information about EA is available at www.ea.com/news.

EA SPORTS, Battlefield, Need for Speed, Apex Legends, The Sims, Titanfall and Plants vs. Zombies are trademarks of Electronic Arts Inc. STAR WARS © & TM 2015 Lucasfilm Ltd. All rights reserved. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission.






For additional information, please contact:
Chris EvendenErin Rheaume
Vice President, Investor RelationsDirector, Financial Communications
650-628-0255650-628-7978
cevenden@ea.comerheaume@ea.com

1 Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.

2 For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2022.





    

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Operations
(in $ millions, except per share data)
Three Months Ended
December 31,
Nine Months Ended December 31,
2022202120222021
Net revenue1,881 1,789 5,552 5,166 
Cost of revenue568 631 1,344 1,440 
Gross profit1,313 1,158 4,208 3,726 
Operating expenses:
Research and development556 539 1,693 1,607 
Marketing and sales256 293 723 716 
General and administrative162 163 503 508 
Amortization and impairment of intangibles50 61 132 131 
Total operating expenses1,024 1,056 3,051 2,962 
Operating income289 102 1,157 764 
Interest and other income (expense), net(7)(11)(12)(39)
Income before provision for income taxes282 91 1,145 725 
Provision for income taxes78 25 331 161 
Net income204 66 814 564 
Earnings per share
Basic0.740.232.931.99 
Diluted0.730.232.92 1.97 
Number of shares used in computation
Basic276 283 278 284 
Diluted278 285 279 287 





























Results (in $ millions, except per share data)
The following table reports the variance of the actuals versus our guidance provided on November 1, 2022 for the three months ended December 31, 2022 plus a comparison to the actuals for the three months ended December 31, 2021.

Three Months Ended December 31,
2022 Guidance (Mid-Point)2022 Actuals2021 Actuals
Variance
Net revenue
Net revenue1,875 6 1,881 1,789 
GAAP-based financial data
Change in deferred net revenue (online-enabled games)1
600 (139)461 788 
Cost of revenue
Cost of revenue570 (2)568 631 
GAAP-based financial data
Acquisition-related expenses(30)(26)(44)
Stock-based compensation— (2)(2)(1)
Operating expenses
Operating expenses1,085 (61)1,024 1,056 
GAAP-based financial data
Acquisition-related expenses(35)(15)(50)(61)
Stock-based compensation(150)11 (139)(128)
Income before tax
Income before tax219 63 282 91 
GAAP-based financial data
Acquisition-related expenses65 11 76 105 
Change in deferred net revenue (online-enabled games)1
600 (139)461 788 
Stock-based compensation150 (9)141 129 
Tax rate used for management reporting19 %19 %18 %
Earnings per share
Basic 0.51 0.23 0.74 0.23 
Diluted0.51 0.22 0.73 0.23 
Number of shares used in computation
Basic 277 (1)276 283 
Diluted279 (1)278 285 


1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily         equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.













ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in $ millions)
December 31, 2022
March 31, 20222
ASSETS
Current assets:
Cash and cash equivalents2,202 2,732 
Short-term investments351 330 
Receivables, net 836 650 
Other current assets453 439 
Total current assets3,842 4,151 
Property and equipment, net553 550 
Goodwill5,380 5,387 
Acquisition-related intangibles, net735 962 
Deferred income taxes, net2,443 2,243 
Other assets517 507 
TOTAL ASSETS13,470 13,800 
LIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities:
Accounts payable62 101 
Accrued and other current liabilities1,243 1,388 
Deferred net revenue (online-enabled games)1,808 2,024 
Total current liabilities3,113 3,513 
Senior notes, net1,879 1,878 
Income tax obligations525 386 
Deferred income taxes, net
Other liabilities401 397 
Total liabilities5,919 6,175 
Stockholders’ equity:
Common stock
Retained earnings7,585 7,607 
Accumulated other comprehensive income (loss)(37)15 
Total stockholders’ equity7,551 7,625 
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY13,470 13,800 



2Derived from audited consolidated financial statements.







ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in $ millions)
Three Months Ended December 31,Nine Months Ended December 31,
2022202120222021
OPERATING ACTIVITIES
Net income204 66 814 564 
Adjustments to reconcile net income to net cash provided by operating activities:
Depreciation, amortization, accretion and impairment122 146 363 345 
Stock-based compensation141 129 406 403 
Change in assets and liabilities
Receivables, net90 56 (186)(390)
Other assets(28)(24)(53)(75)
Accounts payable(74)(51)(21)(9)
Accrued and other liabilities297 433 28 183 
Deferred income taxes, net(47)— (203)(140)
Deferred net revenue (online-enabled games)418 779 (215)574 
Net cash provided by operating activities1,123 1,534 933 1,455 
INVESTING ACTIVITIES
Capital expenditures(48)(48)(160)(135)
Proceeds from maturities and sales of short-term investments77 65 243 1,193 
Purchase of short-term investments(90)(69)(263)(438)
Acquisitions, net of cash acquired— — (3,391)
Net cash used in investing activities(61)(49)(180)(2,771)
FINANCING ACTIVITIES
Proceeds from issuance of common stock47 44 
Cash dividends paid(52)(48)(158)(145)
Cash paid to taxing authorities for shares withheld from employees(44)(72)(161)(193)
Repurchase and retirement of common stock(325)(325)(970)(975)
Net cash used in financing activities(418)(442)(1,242)(1,269)
Effect of foreign exchange on cash and cash equivalents19 (3)(41)(5)
Change in cash and cash equivalents663 1,040 (530)(2,590)
Beginning cash and cash equivalents1,539 1,630 2,732 5,260 
Ending cash and cash equivalents2,202 2,670 2,202 2,670 

















ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions, except per share data)
Q3Q4Q1Q2Q3YOY %
FY22FY22FY23FY23FY23Change
Net revenue
 Net revenue1,789 1,825 1,767 1,904 1,881 5 %
GAAP-based financial data
Change in deferred net revenue (online-enabled games)1
788 (74)(468)(150)461 
Gross profit
Gross profit1,158 1,406 1,453 1,442 1,313 13 %
Gross profit (as a % of net revenue)65 %77 %82 %76 %70 %
GAAP-based financial data
Acquisition-related expenses44 45 30 39 26 
Change in deferred net revenue (online-enabled games)1
788 (74)(468)(150)461 
Stock-based compensation
Operating income
Operating income102 365 441 427 289 183 %
Operating income (as a % of net revenue)%20 %25 %22 %15 %
GAAP-based financial data
Acquisition-related expenses105 97 69 82 76 
Change in deferred net revenue (online-enabled games)1
788 (74)(468)(150)461 
Stock-based compensation129 125 125 140 141 
Net income
Net income66 225 311 299 204 209 %
Net income (as a % of net revenue)%12 %18 %16 %11 %
GAAP-based financial data
Acquisition-related expenses105 97 69 82 76 
Change in deferred net revenue (online-enabled games)1
788 (74)(468)(150)461 
Stock-based compensation129 125 125 140 141 
Tax rate used for management reporting18 %18 %19 %19 %19 %
Diluted earnings per share0.23 0.80 1.11 1.07 0.73 217 %
Number of shares used in computation
Basic283 281 279 278 276 
Diluted285 283 281 279 278 


1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.













ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions)
Q3Q4Q1Q2Q3YOY %
FY22FY22FY23FY23FY23Change
QUARTERLY NET REVENUE PRESENTATIONS
Net revenue by composition
Full game downloads400 312 237 328 423 %
Packaged goods216 126 104 274 199 (8 %)
Full game616 438 341 602 622 %
Live services and other1,173 1,387 1,426 1,302 1,259 %
Total net revenue1,789 1,825 1,767 1,904 1,881 5 %
Full game34 %24 %19 %32 %33 %
Live services and other66 %76 %81 %68 %67 %
Total net revenue %100 %100 %100 %100 %100 %
GAAP-based financial data
Full game downloads179 (103)(111)17 45 
Packaged goods105 (68)(65)16 20 
Full game284 (171)(176)33 65 
Live services and other504 97 (292)(183)396 
Total change in deferred net revenue (online-enabled games) by composition1
788 (74)(468)(150)461 
Net revenue by platform
Console1,138 1,092 1,042 1,161 1,152 %
PC & Other374 420 402 423 435 16 %
Mobile277 313 323 320 294 %
Total net revenue1,789 1,825 1,767 1,904 1,881 5 %
GAAP-based financial data
Console 608 (86)(405)(134)423 
PC & Other137 (54)29 
Mobile43 (9)(24)
Total change in deferred net revenue (online-enabled games) by platform1
788 (74)(468)(150)461 

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.













ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions)
Q3Q4Q1Q2Q3YOY %
FY22FY22FY23FY23FY23Change
CASH FLOW DATA
Operating cash flow1,534 444 (78)(112)1,123 (27 %)
Operating cash flow - TTM1,826 1,899 1,964 1,788 1,377 (25 %)
Capital expenditures48 53 59 53 48 — 
Capital expenditures - TTM16618820321321328 %
Repurchase and retirement of common stock325 325 320 325 325 — 
Cash dividends paid4848535352%
DEPRECIATION
Depreciation expense414244454612 %
BALANCE SHEET DATA
Cash and cash equivalents2,6702,7322,0821,5392,202
Short-term investments346330334335351
Cash and cash equivalents, and short-term investments3,016 3,062 2,416 1,874 2,553 (15 %)
Receivables, net965650579919836(13 %)
STOCK-BASED COMPENSATION
Cost of revenue
Research and development8684819595
Marketing and sales1413131615
General and administrative2826292829
Total stock-based compensation129 125 125 140 141