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Published: 2021-08-17 16:05:47 ET
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EX-99.1 2 tm2125304d1_ex99-1.htm EXHIBIT 99.1

 

Exhibit 99.1

 

 

Sea Limited Reports Second Quarter 2021 Results

 

Singapore, August 17, 2021 – Sea Limited (NYSE: SE) (“Sea” or the “Company”) today announced its financial results for the second quarter ended June 30, 2021.

 

Second Quarter 2021 Highlights

 

§Group
oTotal GAAP revenue was US$2.3 billion, up 158.6% year-on-year.
oTotal gross profit was US$930.9 million, up 363.5% year-on-year.
oTotal adjusted EBITDA1 was US$(24.1) million compared to US$7.7 million for the second quarter of 2020.

 

§Digital Entertainment
oBookings2 were US$1.2 billion, up 64.8% year-on-year.
oAdjusted EBITDA1 was US$740.9 million, up 69.8% year-on-year.
oAdjusted EBITDA represented 62.8% of bookings for the second quarter of 2021, compared to 60.9% for the second quarter of 2020.
oGAAP revenue was US$1.0 billion, up 166.8% year-on-year.
oQuarterly active users (“QAUs”) reached 725.2 million, an increase of 45.1% year-on-year.
oQuarterly paying users grew by 84.8% year-on-year to 92.2 million, and represented 12.7% of QAUs for the second quarter compared to 10.0% for the same period in 2020.
oAverage bookings per user were US$1.6, compared to US$1.4 for the second quarter of 2020.
oOur self-developed global hit game, Free Fire, hit over 1 billion downloads on Google Play. Free Fire also ranked third globally by average monthly active users for mobile games on Google Play in the second quarter of 2021, according to App Annie3, and achieved a new record high of over 150 million peak daily active users in the quarter.
oFree Fire continued to be the highest grossing mobile game in Southeast Asia, Latin America and India for the second quarter of 2021, according to App Annie3. Free Fire has maintained this leading position for the past eight consecutive quarters in Southeast Asia and in Latin America, and three consecutive quarters in India.
oIn the United States, Free Fire was also the highest grossing mobile battle royale game for two consecutive quarters, and was the second highest grossing mobile game on Google Play for the second quarter of 2021, according to App Annie3.
oIn June, we launched Moonlight Blade Mobile, a massively multiplayer online role-playing game, in Taiwan, to further expand our portfolio of published titles across diverse genre of games.

oOur esports events continued to attract significant engagement in the second quarter. In May 2021, we successfully hosted Free Fire World Series 2021 Singapore, which recorded over 5.4 million peak concurrent online viewers.

 

1

 

 

§E-commerce
oGAAP revenue was US$1.2 billion, up 160.7% year-on-year.
oGAAP revenue included US$904.6 million of GAAP marketplace revenue4, up 190.7% year-on-year, and US$250.6 million of GAAP product revenue5, up 90.0% year-on-year.
oGross orders totaled 1.4 billion, an increase of 127.4% year-on-year.
oGross merchandise value (“GMV”) was US$15.0 billion, an increase of 87.5% year-on-year.
oAdjusted EBITDA1 was US$(579.8) million compared to US$(313.7) million for the second quarter of 2020. Adjusted EBITDA loss per order decreased by 19.6% year-on-year to US$0.41, compared to US$0.51 for the second quarter of 2020.
oIn Malaysia, Shopee recorded positive quarterly adjusted EBITDA before allocation of the headquarters’ common expenses in the second quarter of 2021, making it the second market after Taiwan to pass this milestone.
oShopee was the most downloaded app on Google Play and the second most downloaded app across the Google Play and iOS App Stores combined for the Shopping category globally in the second quarter of 2021, according to App Annie3. Shopee also ranked third by the total time spent in app in the Shopping category globally, according to App Annie3.
oIn Southeast Asia overall, and in particular in Shopee’s largest market, Indonesia, as well as in Taiwan, Shopee continued to rank first in the Shopping category by average monthly active users and total time spent in app for the second quarter of 2021, according to App Annie3.
oIn Brazil, where Shopee was launched in late 2019, it ranked first in the Shopping category by downloads and total time spent in app, and ranked second by average monthly active users for the second quarter of 2021, according to App Annie3.

 

Digital Financial Services Update

 

We continued to see strong growth in the adoption of SeaMoney’s offerings. Our mobile wallet total payment volume exceeded US$4.1 billion for the second quarter of 2021, an increase of close to 150% year-on-year. Moreover, quarterly paying users for our mobile wallet services increased to 32.7 million in the second quarter.

 

Raising Guidance

 

We are raising the guidance for both digital entertainment and e-commerce for the full year of 2021.

 

We expect bookings for digital entertainment to be between US$4.5 billion and US$4.7 billion, representing 44.4% growth from 2020 at the midpoint of the revised guidance. We also expect GAAP revenue for e-commerce to be between US$4.7 billion and US$4.9 billion, representing 121.5% growth from 2020 at the midpoint of the revised guidance.

 

2

 

 

Conversions of Convertible Notes

 

Since our last update as of May 10, 2021, up until July 31, 2021, there have been further conversions of more than US$423.3 million aggregate principal amount of our convertible notes outstanding. Such conversions are estimated to result in more than US$14.4 million of savings to us in future interest payments. As of July 31, more than 94% of our 2.25% convertible senior notes due 2023 (the “2023 notes”) and more than 64% of our 1.00% convertible senior notes due 2024 (the “2024 notes”), respectively, have been converted or exchanged.

 

As of July 31, 2021, we had 537,909,531 ordinary shares issued and outstanding, and approximately US$32.5 million, US$402.7 million and US$1.15 billion principal amount of the 2023 notes, 2024 notes and 2.375% convertible senior notes due 2025 remaining outstanding, respectively.

 

 

 

1 For definitions of total adjusted EBITDA and adjusted EBITDA for digital entertainment and e-commerce segments, please refer to the “Non-GAAP Financial Measures” section.

2 GAAP revenue for the digital entertainment segment plus change in digital entertainment deferred revenue. This operating metric is used as an approximation of cash spent by our users in the applicable period that is attributable to our digital entertainment segment.

3 Rankings data for App Annie is based on combined data from the Google Play and iOS App Stores, unless otherwise stated. Southeast Asia rankings are based on Indonesia, Malaysia, Philippines, Singapore, Thailand, and Vietnam. Latin America rankings are based on Argentina, Brazil, Chile, Colombia, Mexico, and Uruguay.

4 GAAP marketplace revenue mainly consists of transaction-based fees and advertising income and revenue generated from other value-added services.

5 GAAP product revenue mainly consists of revenue generated from direct sales.

 

3

 

 

Unaudited Summary of Financial Results

 

(Amounts are expressed in thousands of US dollars “$” except for per share data)

 

  

For the Three Months

ended June 30,

     
   2020   2021     
   $   $   YOY% 
Revenue            
Service revenue               
Digital Entertainment   383,946    1,024,267    166.8%
E-commerce and other services   364,719    999,658    174.1%
Sales of goods   133,369    256,623    92.4%
    882,034    2,280,548    158.6%
                
Cost of revenue               
Cost of service               
Digital Entertainment   (156,539)   (292,696)   87.0%
E-commerce and other services   (388,291)   (816,748)   110.3%
Cost of goods sold   (136,378)   (240,210)   76.1%
    (681,208)   (1,349,654)   98.1%
Gross profit   200,826    930,894    363.5%
Other operating income   32,609    72,007    120.8%
Sales and marketing expenses   (386,349)   (921,362)   138.5%
General and administrative expenses   (144,547)   (242,992)   68.1%
Research and development expenses   (75,347)   (172,563)   129.0%
Total operating expenses   (573,634)   (1,264,910)   120.5%
Operating loss   (372,808)   (334,016)   (10.4)%
Non-operating income (loss), net   7,612    (25,061)   (429.2)%
Income tax expense   (27,821)   (75,191)   170.3%
Share of results of equity investees   (518)   599    (215.6)%
Net loss   (393,535)   (433,669)   10.2%
Net loss excluding share-based compensation (1)   (317,665)   (321,184)   1.1%
                
Basic and diluted loss per share based on net loss excluding share-based compensation attributable to Sea Limited’s ordinary shareholders (1)   (0.68)   (0.61)   (10.3)%
                
Change in deferred revenue of Digital Entertainment   332,264    155,863    (53.1)%
                
Adjusted EBITDA for Digital Entertainment (1)   436,235    740,944    69.8%
Adjusted EBITDA for E-commerce (1)   (313,728)   (579,774)   84.8%
Adjusted EBITDA for Digital Financial Services (1)   (97,497)   (154,986)   59.0%
Adjusted EBITDA for Other Services (1)   (10,769)   (23,275)   116.1%
Unallocated expenses (2)   (6,503)   (7,020)   8.0%
Total adjusted EBITDA (1)   7,738    (24,111   (411.6)%

 

(1) For a discussion of the use of non-GAAP financial measures, see “Non-GAAP Financial Measures.”

(2) Unallocated expenses are mainly related to share-based compensation and general and corporate administrative costs such as professional fees and other miscellaneous items that are not allocated to segments. These expenses are excluded from segment results as they are not reviewed by the Chief Operating Decision Maker (“CODM”) as part of segment performance.

 

4

 

 

Three Months Ended June 30, 2021 Compared to Three Months Ended June 30, 2020

 

Revenue

 

Our total GAAP revenue increased by 158.6% to US$2.3 billion in the second quarter of 2021 from US$882.0 million in the second quarter of 2020. The increase was mainly driven by the growth in each of the segments detailed as follows:

 

Digital Entertainment: GAAP revenue increased by 166.8% to US$1.0 billion in the second quarter of 2021 from US$383.9 million in the second quarter of 2020. This increase was primarily due to the increase in our active user base as well as the deepened paying user penetration, and in particular, the continued success of our self-developed game Free Fire.

 

E-commerce and other services: GAAP revenue increased by 174.1% to US$999.7 million in the second quarter of 2021 from US$364.7 million in the second quarter of 2020. This increase was primarily driven by the growth in the scale of our e-commerce marketplace, and increase in each of its revenue streams, including transaction-based fees, value-added services, and advertising, as we continue to better support our users’ needs with new features and programs.

 

Sales of goods: GAAP revenue increased by 92.4% to US$256.6 million in the second quarter of 2021 from US$133.4 million in the second quarter of 2020, primarily due to the increase in our product offerings.

 

Cost of Revenue

 

Our total cost of revenue increased by 98.1% to US$1.3 billion in the second quarter of 2021 from US$681.2 million in the second quarter of 2020.

 

Digital Entertainment: Cost of revenue increased by 87.0% to US$292.7 million in the second quarter of 2021 from US$156.5 million in the second quarter of 2020. The increase was largely in line with the increase in our digital entertainment revenue. Improvement in gross profit margins was largely due to higher revenue contribution from our self-developed game.

 

E-commerce and other services: Cost of revenue for our e-commerce and other services segment combined increased by 110.3% to US$816.7 million in the second quarter of 2021 from US$388.3 million in the second quarter of 2020. The increase was primarily due to higher costs of the logistics and other value-added services that we provide to our users, and other costs incurred, in each case driven by the growth of our e-commerce marketplace. Improvement in gross profit margins was mainly due to improvement in our marketplace take-rate and our cost efficiency as we continue to enhance our service offerings.

 

Cost of goods sold: Cost of goods sold increased by 76.1% to US$240.2 million in the second quarter of 2021 from US$136.4 million in the second quarter of 2020. The increase was largely in line with the increase in our revenue from sales of goods.

 

5

 

 

Other Operating Income

 

Our other operating income increased by 120.8% to US$72.0 million in the second quarter of 2021 from US$32.6 million in the second quarter of 2020. The increase was mainly attributable to the rebates from e-commerce related logistics services providers.

 

Sales and Marketing Expenses

 

Our total sales and marketing expenses increased by 138.5% to US$921.4 million in the second quarter of 2021 from US$386.3 million in the second quarter of 2020. The table below sets forth breakdown of the sales and marketing expenses of our major reporting segments. Amounts are expressed in thousands of US dollars (“$”).

 

  

For the Three Months

ended June 30,

     
   2020   2021   YOY% 
Sales and Marketing Expenses  $   $     
Digital Entertainment   31,516    82,038    160.3%
E-commerce   268,408    649,196    141.9%
Digital Financial Services   82,409    166,270    101.8%

 

Digital Entertainment: Sales and marketing expenses increased by 160.3% to US$82.0 million in the second quarter of 2021 from US$31.5 million in the second quarter of 2020. The increase was primarily due to higher online marketing costs and esports event expenses as we continue to deepen the engagement with our gamers’ community.
E-commerce: Sales and marketing expenses increased by 141.9% to US$649.2 million in the second quarter of 2021 from US$268.4 million in the second quarter of 2020. The increase was primarily attributable to the ramping up of marketing incentives and online marketing efforts, especially during the holiday seasons, as we continue investing in capturing market opportunities in full.
Digital Financial Services: Sales and marketing expenses increased by 101.8% to US$166.3 million in the second quarter of 2021 from US$82.4 million in the second quarter of 2020. The increase was mainly due to our efforts to promote adoption of our mobile wallet services.

 

General and Administrative Expenses

 

Our general and administrative expenses increased by 68.1% to US$243.0 million in the second quarter of 2021 from US$144.5 million in the second quarter of 2020. This increase was primarily due to higher staff compensation and benefit costs from increased staff to support the business growth, office facilities and related expenses, as well as credit losses for our digital financial services business.

 

Research and Development Expenses

 

Our research and development expenses increased by 129.0% to US$172.6 million in the second quarter of 2021 from US$75.3 million in the second quarter of 2020, primarily due to the increase in research and development staff force.

 

6

 

 

Non-operating Income or Losses, Net

 

Non-operating income or losses mainly consist of interest income, interest expense, investment gain (loss) and foreign exchange gain (loss). We recorded a net non-operating loss of US$25.1 million in the second quarter of 2021, compared to a net non-operating income of US$7.6 million in the second quarter of 2020. Our non-operating loss in the second quarter of 2021 was primarily due to interest expenses on our outstanding convertible notes.

 

Income Tax Expense

 

We had a net income tax expense of US$75.2 million and US$27.8 million in the second quarter of 2021 and 2020, respectively. The income tax expense in the second quarter of 2021 was primarily due to corporate income tax and withholding tax expenses incurred by our digital entertainment segment.

 

Net Loss

 

As a result of the foregoing, we had net losses of US$433.7 million and US$393.5 million in the second quarter of 2021 and 2020, respectively.

 

Net Loss Excluding Share-based Compensation

 

Net loss excluding share-based compensation, was US$321.2 million and US$317.7 million in the second quarter of 2021 and 2020, respectively.

 

Basic and Diluted Loss Per Share Based on Net Loss Excluding Share-based Compensation Attributable to Sea Limited’s Ordinary Shareholders

 

Basic and diluted loss per share based on net loss excluding share-based compensation, was US$0.61 and US$0.68 in the second quarter of 2021 and 2020, respectively.

 

7

 

 

Webcast and Conference Call Information

 

The Company’s management will host a conference call today to review Sea’s business and financial performance.

 

Details of the conference call and webcast are as follows:

 

Date and time: 7:30 AM U.S. Eastern Time on August 17, 2021
  7:30 PM Singapore / Hong Kong Time on August 17, 2021
   
Webcast link: https://services.choruscall.com/links/se210817.html
   
Dial in numbers: US Toll Free: 1-888-317-6003 Hong Kong: 800-963-976
  International: 1-412-317-6061 Singapore: 800-120-5863
  United Kingdom: 08-082-389-063  

 

Passcode for Participants: 7854838

 

A replay of the conference call will be available at the Company’s investor relations website (www.sea.com/investor/home). An archived webcast will be available at the same link above.

 

For enquiries, please contact:

 

Investors / analysts: ir@sea.com

Media: media@sea.com

 

About Sea Limited

 

Sea Limited (NYSE: SE) is a leading global consumer internet company founded in Singapore in 2009. Our mission is to better the lives of consumers and small businesses with technology. We operate three core businesses across digital entertainment, e-commerce, as well as digital payments and financial services, known as Garena, Shopee, and SeaMoney, respectively. Garena is a leading global online games developer and publisher. Shopee is the largest pan-regional e-commerce platform in Southeast Asia and Taiwan. SeaMoney is a leading digital payments and financial services provider in Southeast Asia.

 

8

 

 

Forward-Looking Statements

 

This announcement contains forward-looking statements. These statements are made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as “may,” “could,” “will,” “expect,” “anticipate,” “aim,” “future,” “intend,” “plan,” “believe,” “estimate,” “likely to,” “potential,” “confident,” “guidance,” and similar statements. Among other things, statements that are not historical facts, including statements about Sea’s beliefs and expectations, the business, financial and market outlook, and projections from its management in this announcement, as well as Sea’s strategic and operational plans, contain forward-looking statements. Sea may also make written or oral forward-looking statements in its periodic reports to the U.S. Securities and Exchange Commission (the “SEC”), in its annual report to shareholders, in press releases, and other written materials, and in oral statements made by its officers, directors, or employees to third parties. Forward-looking statements involve inherent risks and uncertainties. A number of factors could cause actual results to differ materially from those contained in any forward-looking statement, including but not limited to the following: Sea’s goals and strategies; its future business development, financial condition, financial results, and results of operations; the growth in, and market size of, the digital entertainment, e-commerce and digital financial services industries in the markets where it operates, including segments within those industries; expected changes in its revenue, costs or expenditures; its ability to continue to source, develop and offer new and attractive online games and to offer other engaging digital entertainment content; the growth of its digital entertainment, e-commerce and digital financial services businesses; its expectations regarding growth in its user base, level of engagement, and monetization; its ability to continue to develop new technologies and/or upgrade its existing technologies; its expectations regarding the use of proceeds from its financing activities, including its follow-on offerings and convertible notes offerings; growth and trends of its markets and competition in its industries; government policies and regulations relating to its industries; general economic and business conditions in its markets; and the impact of widespread health developments, including the COVID-19 pandemic, and the responses thereto (such as voluntary and in some cases, mandatory quarantines as well as shut downs and other restrictions on travel and commercial, social and other activities, and the availability of effective vaccines and treatments) which could, among other things, impact the business and manufacturing activities of its ecosystem participants, disrupt the global supply chain including those of its sellers on its platforms and merchant partners, and negatively affect consumer discretionary spending. Further information regarding these and other risks is included in Sea’s filings with the SEC. All information provided in this press release and in the attachments is as of the date of this press release, and Sea undertakes no obligation to update any forward-looking statement, except as required under applicable law.

 

9

 

 

Non-GAAP Financial Measures

 

To supplement our consolidated financial statements, which are prepared and presented in accordance with U.S. GAAP, we use the following non-GAAP financial measures to help evaluate our operating performance:

 

·“Net loss excluding share-based compensation” represents net loss before share-based compensation. This financial measure helps to identify underlying trends in our business that could otherwise be distorted by the effect of certain expenses that are included in net loss. The use of this measure has its limitations in that it does not include all items that impact the net loss or income for the period, and share-based compensation are significant expenses.

 

·“Net loss excluding share-based compensation attributable to Sea Limited’s ordinary shareholders” represents net loss attributable to Sea Limited’s ordinary shareholders before share-based compensation. This financial measure helps to identify underlying trends in our business that could otherwise be distorted by the effect of certain expenses that are included in net loss. The use of this measure has its limitations in that it does not include all items that impact the net loss or income for the period, and share-based compensation are significant expenses.

 

·“Basic and diluted loss per share based on net loss excluding share-based compensation attributable to Sea Limited’s ordinary shareholders” represents net loss excluding share-based compensation attributable to Sea Limited’s ordinary shareholders divided by the weighted average number of shares outstanding during the period.

 

·“Adjusted EBITDA” for our digital entertainment segment represents operating income (loss) before share-based compensation plus (a) depreciation and amortization expenses, and (b) the net effect of changes in deferred revenue and its related cost for our digital entertainment segment. We believe that the segment adjusted EBITDA helps to identify underlying trends in our operating results, enhancing their understanding of the past performance and future prospects.

 

·“Adjusted EBITDA” for our e-commerce segment, digital financial services segment and other services segment represents operating income (loss) before share-based compensation plus depreciation and amortization expenses. We believe that the segment adjusted EBITDA helps to identify underlying trends in our operating results, enhancing their understanding of the past performance and future prospects.

 

·“Total adjusted EBITDA” represents the sum of adjusted EBITDA of all our segments combined, plus unallocated expenses. We believe that the total adjusted EBITDA helps to identify underlying trends in our operating results, enhancing their understanding of the past performance and future prospects.

 

These non-GAAP financial measures have limitations as analytical tools. None of the above financial measures should be considered in isolation or construed as an alternative to revenue, net loss/income, or any other measure of performance or as an indicator of our operating performance. These non-GAAP financial measures presented here may not be comparable to similarly titled measures presented by other companies. Other companies may calculate similarly titled measures differently, limiting their usefulness as comparative measures to Sea’s data. We compensate for these limitations by reconciling the non-GAAP financial measures to their nearest U.S. GAAP financial measures, all of which should be considered when evaluating our performance. We encourage you to review our financial information in its entirety and not rely on any single financial measure.

 

10

 

 

The tables below present selected financial information of our reporting segments, the non-GAAP financial measures that are most directly comparable to GAAP financial measures, and the related reconciliations between the financial measures. Amounts are expressed in thousands of US dollars (“$”) except for number of shares & per share data.

 

   For the Three Months ended June 30, 2021 
   Digital
Entertainment
   E-
commerce
   Digital
Financial
Services
   Other
Services(1)
   Unallocated
expenses(2)
   Consolidated 
   $   $   $   $   $   $ 
Operating income (loss)   597,713    (627,509)   (159,821)   (24,894)   (119,505)   (334,016)
Net effect of changes in deferred revenue and its related cost   135,262    -    -    -    -    135,262 
Depreciation and Amortization   7,969    47,735    4,835    1,619    -    62,158 
Share-based compensation   -    -    -    -    112,485    112,485 
Adjusted EBITDA(3)   740,944    (579,774)   (154,986)   (23,275)   (7,020)   (24,111)

 

   For the Three Months ended June 30, 2020 
   Digital
Entertainment
   E-
commerce
   Digital
Financial
Services
   Other
Services(1)
   Unallocated
expenses(2)
   Consolidated 
   $   $   $   $   $   $ 
Operating income (loss)   167,027    (344,842)   (99,227)   (13,393)   (82,373)   (372,808)
Net effect of changes in deferred revenue and its related cost   262,966    -    -    -    -    262,966 
Depreciation and Amortization   6,242    31,114    1,730    2,624    -    41,710 
Share-based compensation   -    -    -    -    75,870    75,870 
Adjusted EBITDA(3)   436,235    (313,728)   (97,497)   (10,769)   (6,503)   7,738 

 

(1) A combination of multiple business activities that does not meet the quantitative thresholds to qualify as reportable segments are grouped together as “Other Services”.

(2) Unallocated expenses are mainly related to share-based compensation and general and corporate administrative costs such as professional fees and other miscellaneous items that are not allocated to segments. These expenses are excluded from segment results as they are not reviewed by the CODM as part of segment performance.

(3) Intersegment sales incentives are not included in the adjusted EBITDA calculation for e-commerce, digital financial services and other services segments.

 

11

 

 

  

For the Three Months

ended June 30,

 
   2020   2021 
   $   $ 
Net loss   (393,535)   (433,669)
Share-based compensation   75,870    112,485 
Net loss excluding share-based compensation   (317,665)   (321,184)
           
Net profit attributable to non-controlling interests   574    227 
Net loss excluding share-based compensation attributable to Sea Limited’s ordinary shareholders   (317,091)   (320,957)
           
Weighted average shares used in loss per share computation:          
    Basic and diluted   466,495,859    523,247,645 
           
Basic and diluted loss per share based on net loss excluding share-based compensation attributable to Sea Limited’s ordinary shareholders   (0.68)   (0.61)

 

12

 

 

UNAUDITED INTERIM CONDENSED CONSOLIDATED STATEMENT OF OPERATIONS

Amounts expressed in thousands of US dollars (“$”) except for number of shares & per share data

 

  

For the Six Months

ended June 30,

 
   2020   2021 
   $   $ 
Revenue          
Service revenue          
Digital Entertainment   753,629    1,805,602 
E-commerce and other services   631,264    1,772,040 
Sales of goods   212,061    466,550 
           
Total revenue   1,596,954    4,044,192 
           
Cost of revenue          
Cost of service          
Digital Entertainment   (299,231)   (540,936)
E-commerce and other services   (673,815)   (1,491,286)
Cost of goods sold   (216,282)   (435,667)
           
Total cost of revenue   (1,189,328)   (2,467,889)
           
Gross profit   407,626    1,576,303 
           
Operating income (expenses):          
Other operating income   57,925    147,095 
Sales and marketing expenses   (694,665)   (1,600,284)
General and administrative expenses   (271,480)   (491,850)
Research and development expenses   (139,933)   (313,693)
           
Total operating expenses   (1,048,153)   (2,258,732)
           
Operating loss   (640,527)   (682,429)
Interest income   15,206    14,969 
Interest expense   (67,927)   (49,606)
Investment gain (loss), net   58,968    (19,770)
Changes in fair value of convertible notes   (87)    
Foreign exchange gain   12,687    6,094 
           
Loss before income tax and share of results of equity investees   (621,680)   (730,742)
Income tax expense   (51,058)   (126,216)
Share of results of equity investees   (1,588)   1,198 
           
Net loss   (674,326)   (855,760)
           
Net profit attributable to non-controlling interests   (148)   (372)
           
Net loss attributable to Sea Limited’s ordinary shareholders   (674,474)   (856,132)
           
Loss per share:          
    Basic and diluted   (1.45)   (1.65)
           
Weighted average shares used in loss per share computation:   464,344,956    519,037,660 
    Basic and diluted          

 

13

 

 

UNAUDITED INTERIM CONDENSED CONSOLIDATED BALANCE SHEETS

Amounts expressed in thousands of US dollars (“$”)

 

  

As of

December 31,

  

As of

June 30,

 
   2020   2021 
   $   $ 
ASSETS          
Current assets          
Cash and cash equivalents   6,166,880    4,645,383 
Restricted cash   859,192    1,328,060 
Accounts receivable, net of allowance for credit losses of $7,978 and $4,971, as of December 31, 2020 and June 30, 2021 respectively   362,999    382,662 
Prepaid expenses and other assets   1,054,229    1,202,889 
Loans receivable, net of allowance for credit losses of $20,872 and $58,832, as of December 31, 2020 and June 30, 2021 respectively   285,937    762,485 
Inventories, net   64,219    99,477 
Short-term investments   126,099    962,141 
Amounts due from related parties   19,449    14,001 
Total current assets   8,939,004    9,397,098 
           
Non-current assets          
Property and equipment, net   386,401    442,122 
Operating lease right-of-use assets, net   234,555    388,073 
Intangible assets, net   39,773    42,137 
Long-term investments   190,482    286,372 
Prepaid expenses and other assets   204,804    301,104 
Loans receivable, net of allowance for credit losses of $19,612 and $15,058, as of December 31, 2020 and June 30, 2021 respectively   117,149    45,488 
Restricted cash   27,321    29,457 
Deferred tax assets   99,904    114,862 
Goodwill   216,278    476,334 
Total non-current assets   1,516,667    2,125,949 
Total assets   10,455,671    11,523,047 

 

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UNAUDITED INTERIM CONDENSED CONSOLIDATED BALANCE SHEETS

Amounts expressed in thousands of US dollars (“$”)

 

  

As of

December 31,

  

As of

June 30,

 
   2020   2021 
   $   $ 
LIABILITIES AND SHAREHOLDERS’ EQUITY          
Current liabilities          
Accounts payable   121,637    179,551 
Accrued expenses and other payables   2,033,461    2,670,816 
Advances from customers   161,379    206,383 
Amounts due to related parties   42,613    60,017 
Operating lease liabilities   74,506    113,544 
Deferred revenue   2,150,165    2,538,838 
Income tax payable   52,306    114,448 
Total current liabilities   4,636,067    5,883,597 
           
Non-current liabilities          
Accrued expenses and other payables   36,159    61,036 
Operating lease liabilities   177,870    299,476 
Deferred revenue   343,297    396,138 
Convertible notes   1,840,406    1,282,496 
Deferred tax liabilities   1,526    1,272 
Unrecognized tax benefits   107    107 
Total non-current liabilities   2,399,365    2,040,525 
Total liabilities   7,035,432    7,924,122 

 

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UNAUDITED INTERIM CONDENSED CONSOLIDATED BALANCE SHEETS

Amounts expressed in thousands of US dollars (“$”)

 

  

As of

December 31,

  

As of

June 30,

 
   2020   2021 
   $   $ 

Shareholders’ equity

          
Class A Ordinary shares   179    190 
Class B Ordinary shares   76    76 
Additional paid-in capital   8,526,571    9,587,617 
Accumulated other comprehensive income (loss)   4,681    (22,989)
Statutory reserves   2,363    1,766 
Accumulated deficit   (5,150,958)   (6,006,493)
           
Total Sea Limited shareholders’ equity   3,382,912    3,560,167 
Non-controlling interests   37,327    38,758 
Total shareholders’ equity   3,420,239    3,598,925 
Total liabilities and shareholders’ equity   10,455,671    11,523,047 

 

16

 

 

UNAUDITED INTERIM CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS

Amounts expressed in thousands of US dollars (“$”)

 

  

For the Six Months ended

June 30,

 
   2020   2021 
   $   $ 
Net cash generated from operating activities   74,446    450,726 
Net cash used in investing activities   (310,812)   (1,649,827)
Net cash generated from financing activities   786,837    180,358 
Effect of foreign exchange rate changes on cash, cash equivalents and restricted cash   8,695    (31,750)
Net increase (decrease) in cash, cash equivalents and restricted cash   559,166    (1,050,493)
Cash, cash equivalents and restricted cash at beginning of the period   3,570,578    7,053,393 
           
Cash, cash equivalents and restricted cash at end of the period   4,129,744    6,002,900 

 

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UNAUDITED SEGMENT INFORMATION

 

The Company has three reportable segments, namely digital entertainment, e-commerce and digital financial services. The Chief Operating Decision Maker (“CODM”) reviews the performance of each segment based on revenue and certain key operating metrics of the operations and uses these results for the purposes of allocating resources to and evaluating the financial performance of each segment. Amounts are expressed in thousands of US dollars (“$”).

 

   For the Three Months ended June 30, 2021 
   Digital
Entertainment
   E-
commerce
   Digital
Financial
Services
   Other
Services(1)
   Unallocated
expenses(2)
   Consolidated 
   $   $   $   $   $   $ 
Revenue   1,024,267    1,155,193    88,737    12,351    -    2,280,548 
Operating income (loss)   597,713    (627,509)   (159,821)   (24,894)   (119,505)   (334,016)
Non-operating loss, net                            (25,061)
Income tax expense                            (75,191)
Share of results of equity investees                            599 
Net loss                            (433,669)

 

   For the Three Months ended June 30, 2020 
   Digital
Entertainment
   E-
commerce
   Digital
Financial
Services
   Other
Services(1)
   Unallocated
expenses(2)
   Consolidated 
   $   $   $   $   $   $ 
Revenue   383,946    443,035    11,687    43,366    -    882,034 
Operating income (loss)   167,027    (344,842)   (99,227)   (13,393)   (82,373)   (372,808)
Non-operating income, net                            7,612 
Income tax expense                            (27,821)
Share of results of equity investees                            (518)
Net loss                            (393,535)

 

(1) A combination of multiple business activities that does not meet the quantitative thresholds to qualify as reportable segments are grouped together as “Other Services”.

(2) Unallocated expenses are mainly related to share-based compensation and general and corporate administrative costs such as professional fees and other miscellaneous items that are not allocated to segments. These expenses are excluded from segment results as they are not reviewed by the CODM as part of segment performance.

 

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