Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Year 2022
GAAP net revenue increased 4% to $3.50 billion
GAAP net income per diluted share was $3.58
GAAP net cash provided by operating activities for the twelve-months ended March 31, 2022 was $258.0 million
Adjusted Unrestricted Operating Cash Flow (Non-GAAP) for the twelve-months ended March 31, 2022 was
$424.9 million
Net Bookings were $3.41 billion
New York, NY – May 16, 2022 – Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported strong results for the fourth quarter and its fiscal year 2022, ended March 31, 2022. In addition, the Company provided its initial outlook on a standalone basis for its fiscal year 2023, ending March 31, 2023 and fiscal first quarter 2023, ending June 30, 2022. For further information, please see the fourth quarter fiscal 2022 results slide deck posted to the Company’s investor relations website at http://ir.take2games.com.
Fourth Quarter Fiscal 2022 Financial Highlights
GAAP net revenue increased 11% to $930.0 million, as compared to $839.4 million in last year’s fiscal fourth quarter. Recurrent consumer spending (which is generated from ongoing consumer engagement and includes virtual currency, add-on content and in-game purchases) increased 1% and accounted for 63% of total GAAP net revenue. Digitally-delivered GAAP net revenue increased 9% to $833.3 million, as compared to $768.0 million in last year’s fiscal fourth quarter, and accounted for 90% of total GAAP net revenue. The largest contributors to GAAP net revenue were NBA® 2K22 and NBA 2K21; Grand Theft Auto® Online and Grand Theft Auto V; Tiny Tina's Wonderlands®; Red Dead Redemption® 2 and Red Dead Online; WWE® 2K22; Top Eleven®; and Two Dots®.
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GAAP net income was $111.0 million, or $0.95 per diluted share, as compared to $218.8 million, or $1.88 per diluted share, for the comparable period last year.
The following data, together with a management reporting tax rate of 16%, are used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Three Months Ended March 31, 2022
Financial Data
Statement of Operations
Change in deferred net revenue and related cost of goods sold
Stock-based compensation
Impact of business reorganization
Amortization and impairment of acquired intangibles
Business acquisition
Loss on long-term investments, net
Other
Net revenue
$930,004
(84,225)
Cost of goods sold
398,625
(17,317)
(16,549)
(13,170)
Gross profit
531,379
(66,908)
16,549
13,170
Operating expenses
402,515
(23,879)
(303)
(1,654)
(33,289)
Income from operations
128,864
(66,908)
40,428
303
14,824
33,289
Interest and other, net
(6,984)
1,635
6,475
(279)
Gain (loss) on long-term investments, net
(39)
39
Income before income taxes
121,841
(65,273)
40,428
303
14,824
39,764
39
(279)
In order to calculate net income per diluted share for management reporting purposes, the Company uses its fully diluted share count of 116.8 million.
Fiscal Fourth Quarter Operational Metric – Net Bookings
Net Bookings is defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.
During fiscal fourth quarter 2022, total Net Bookings grew 8% to $845.8 million, as compared to $784.5 million during last year’s fiscal fourth quarter. Net Bookings from recurrent consumer spending decreased 6% and accounted for 60% of total Net Bookings. Digitally-delivered Net Bookings were up 4% to $765.8 million, as compared to $738.4 million in last year’s fiscal fourth quarter, and accounted for 91% of total Net Bookings. The largest contributors to Net Bookings were NBA 2K22; Grand Theft Auto Online and Grand Theft Auto V; Tiny Tina's Wonderlands; WWE 2K22; Red Dead Redemption 2 and Red Dead Online; Top Eleven; Two Dots; and Grand Theft Auto: The Trilogy - The Definitive Edition.
Catalog accounted for $494.9 million of Net Bookings led by Grand Theft Auto, Red Dead Redemption, Top Eleven, Borderlands®, Two Dots, NBA 2K, and Dragon City®.
Fiscal Year 2022 Financial Highlights
GAAP net revenue increased 4% to $3.50 billion, as compared to $3.37 billion in fiscal year 2021. Recurrent consumer spending increased 6% and accounted for 65% of total GAAP net revenue. Digitally-delivered GAAP net revenue increased 6% to $3.15 billion, as compared to $2.97 billion in fiscal year 2021, and accounted for 90% of total GAAP net revenue. The largest contributors to GAAP net revenue were NBA 2K22 and NBA 2K21; Grand Theft Auto Online and Grand Theft Auto V; Red Dead Redemption 2 and Red Dead Online; Grand Theft Auto: The Trilogy - The Definitive Edition; Borderlands 3; Two Dots; and Tiny Tina's Wonderlands.
GAAP net income was $418.0 million, or $3.58 per diluted share, as compared to $588.9 million, or $5.09 per diluted share, for the comparable period last year.
During the twelve-month period ended March 31, 2022, GAAP net cash provided by operating activities was $258.0 million, as compared to $912.3 million in the same period last year. During the twelve-month period ended March 31, 2022, Adjusted Unrestricted Operating Cash Flow (Non-GAAP), which is defined as GAAP net cash from operating activities, adjusted for
2
changes in restricted cash, was $424.9 million, as compared to $920.3 million in the same period last year (please see the section below titled “Non-GAAP Financial Measure” for additional information). As of March 31, 2022, the Company had cash and short-term investments of $2.6 billion.
The following data, together with a management reporting tax rate of 16%, are used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Twelve Months Ended March 31, 2022
Financial Data
Statement of Operations
Change in deferred net revenue and related cost of goods sold
Stock-based compensation
Impact of business reorganization
Amortization and impairment of acquired intangibles
Business acquisition
Gain on long-term investments, net
Other
Net revenue
$3,504,800
(96,616)
Cost of goods sold
1,535,401
(11,785)
(48,381)
(50,751)
Gross profit
1,969,399
(84,831)
(48,381)
(50,751)
Operating expenses
1,495,804
(134,588)
(849)
(12,105)
(72,819)
Income from operations
473,595
(84,831)
182,969
(849)
62,856
72,819
Interest and other, net
(14,212)
2,999
6,475
(279)
Gain (loss) on long-term investments, net
6,015
(6,015)
Income before income taxes
465,398
(81,832)
182,969
849
62,856
79,294
(6,015)
(279)
In order to calculate net income per diluted share for management reporting purposes, the Company uses its fully diluted share count of 116.8 million.
Fiscal Year 2022 Operational Metric – Net Bookings
Total Net Bookings declined 4% to $3.41 billion, as compared to $3.55 billion in fiscal year 2021. Net Bookings from recurrent consumer spending decreased 6% and accounted for 64% of total Net Bookings. Digitally-delivered Net Bookings decreased 2% to $3.08 billion, as compared to $3.15 billion in fiscal year 2021, and accounted for 91% of total Net Bookings. The largest contributors to Net Bookings were NBA 2K22 and NBA 2K21; Grand Theft Auto Online and Grand Theft Auto V; Red Dead Redemption 2 and Red Dead Online; Borderlands 3; Grand Theft Auto: The Trilogy - The Definitive Edition; Top Eleven; and Two Dots.
Management Comments
“Our strong fourth quarter results concluded another highly successful year for our Company, during which we delivered Net Bookings of $3.4 billion,” said Strauss Zelnick, Chairman and CEO of Take-Two. “In addition to our outstanding financial results, I am pleased that we took pivotal steps to position our organization for the long term by investing in talent, broadening our portfolio further, and agreeing upon our transformational pending combination with Zynga, which has the potential to exponentially increase our Net Bookings from mobile, while also enabling us to deliver substantial cost synergies and revenue opportunities.”
"For fiscal 2023, we expect to deliver a new record of $3.75 to $3.85 billion in Net Bookings on a standalone basis. As we execute on our organic growth initiatives, while unlocking new opportunities presented by our pending transaction with Zynga, we believe that we can broaden our portfolio and capitalize further on new platforms, business models, emerging markets, and distribution channels. As we deliver on these growth drivers, we believe that Take-Two remains incredibly well-positioned to increase its scale and prominence in the industry, expand its margins, and deliver long-term value for our shareholders."
COVID-19 Update
At Take-Two, our number one priority has remained the health and safety of our employees and their families. The majority of our global offices have reopened. However, given the evolving dynamics of the COVID-19 pandemic, we are strictly following protocols from local governments and health officials to ensure that we are adhering to their safety standards.
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Due to the shelter-in-place orders that began in calendar year 2020, we experienced heightened levels of engagement and Net Bookings growth during our fiscal 2021 period. As the return to normalcy continues to unfold, the impact to our business, operations and financial results will depend on numerous evolving factors that we are not able to predict. The key risks to our business are set forth under the heading “Cautionary Note Regarding Forward-Looking Statements” in this release and in Take-Two’s Annual Report on Form 10-K for the fiscal year ended March 31, 2022.
Business and Product Highlights
Since January 1, 2022:
Take-Two:
•On January 9th, Take-Two entered into a definitive agreement, under which Take-Two will acquire all of the outstanding shares of Zynga. The transaction, which is anticipated to close on May 23, 2022, is subject to the approval of both Take-Two and Zynga stockholders and the satisfaction of other customary closing conditions.
•On April 7th, Take-Two announced that it agreed to sell, in an underwritten public offering, $2.7 billion aggregate principal amount of its Senior Notes, consisting of $1.0 billion of its 3.300% Senior Notes due 2024, $600 million of its 3.550% Senior Notes due 2025, $600 million of its 3.700% Senior Notes due 2027 and $500 million of its 4.000% Senior Notes due 2032. The Company intends to use a portion of the net proceeds from the offering, together with cash on hand, to fund the cash portion of the consideration for its pending acquisition of Zynga and the expected settlement of the outstanding convertible notes issued by Zynga, and related costs and expenses. Any remaining net proceeds will be used for general corporate purposes. If the acquisition is not consummated on or prior to January 9, 2023, or is terminated prior to such date, the Company will be required to redeem the Senior Notes.
Rockstar Games:
•On February 11th, Rockstar Games released the physical version of Grand Theft Auto: The Trilogy - The Definitive Edition for Nintendo Switch.
•On March 15th, Rockstar Games launched Grand Theft Auto V digitally on PlayStation 5 and Xbox Series X|S, featuring access to Grand Theft Auto Online, high-end PC visuals, technical enhancements of the latest consoles, and Story Mode progress transfers for PlayStation 4 and Xbox One players.
•On March 15th, Grand Theft Auto Online was made available as a standalone title for PlayStation 5 and Xbox Series X|S, in addition to being accessible as part of Grand Theft Auto V on either platform, with graphical and technical enhancements, a new Career Builder, new menu design, five new vehicles, an exclusive vehicle for returning players, online character transfers for PlayStation 4 and Xbox One players, and Hao’s Special Works – a shop where players can purchase new modifications for select vehicles to improve driving performance, customization options and more.
•On March 29th, Rockstar Games launched GTA+, a membership program exclusive to Grand Theft Auto Online players on PlayStation 5 and Xbox Series X|S, featuring a range of valuable benefits, including a monthly recurring GTA$500,000 deposit, upgrades, Members-only discounts, GTA$ and RP bonuses, and more each month.
•Throughout the period, Rockstar Games continued to support Grand Theft Auto Online with new vehicles, rewards, and the Adversary Mode Double Down – featuring Grand Theft Auto V’s Franklin Clinton and Lamar Davis as playable characters.
2K:
•Continued to drive engagement for NBA 2K22 with the launch of new seasons that feature new music and content, as well as seasonal updates across MyCAREER, MyTEAM, and The W modes.
•On March 11th, 2K and Visual Concepts launched WWE 2K22, the newest installment of the flagship WWE video game series, which received the highest Metacritic critic scores in franchise history. Featuring Rey Mysterio® on the cover in celebration of his 20th anniversary as a WWE Superstar, the game features a top-to-bottom overhaul, including a redesigned engine and gameplay, the most stunning WWE 2K graphics to date, intuitive and accessible controls, multiple new fan-requested game modes, and an immersive presentation and camera angles throughout. WWE 2K22 also features a diverse soundtrack curated by Executive Soundtrack Producer Machine Gun Kelly, who will be available in a future downloadable content pack as a playable character. The first DLC pack for WWE 2K22 launched on April 26th, featuring fan-favorite WWE Legends Yokozuna and Rikishi, “The Samoan Bulldozer” Umaga, current Raw Superstar Omos, and rising NXT star Kacy Catanzaro.
•Additionally, there were updates to WWE SuperCard, including the WrestleMania 38 card tier, which includes more than 70 new cards featuring fan-favorite WWE Superstars, Legends and Hall of Famers.
•On March 25th, 2K and Gearbox Software released Tiny Tina’s Wonderlands, an all-new, fantasy-fueled looter shooter game from the unpredictable mind of Tiny Tina, which supports crossplay between Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, and PC via the Epic Games Store. Game Informer awarded the game a 9.5 out of 10, calling it “a spellbinding hit” and “Gearbox Software’s best game.” COGconnected noted it’s “a worthy new IP,” while ComicBook.com described it as “a fantastic fantasy twist” and IGN called out the “excellent, laugh-out-loud writing.”
•To drive further engagement for Tiny Tina’s Wonderlands, 2K and Gearbox Software released Coiled Captors on April 21st, the first of four exciting post-launch content drops in the game’s Season Pass.
•On March 17th, 2K and Supermassive Games announced that they will release The Quarry on June 10th, featuring an iconic ensemble cast of Hollywood stars and celebrities, including David Arquette, Ariel Winter, Justice Smith, Brenda Song, Lance
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Henriksen, Lin Shaye, and more. The title is an all-new horror narrative game where your every choice, big or small, shapes your story and determines who lives to tell the tale.
•On April 21st, Gearbox confirmed that a new game from the Tales from the Borderlands series will be releasing this fiscal year. Developed by Gearbox and published by 2K, the title will feature all new characters and stories set in the Borderlands universe.
•On April 21st, Firaxis released XCOM 2 Collection on Epic Games Store. The XCOM 2 Collection includes the award-winning strategy game XCOM 2, the War of the Chosen expansion, and DLC packs (Resistance Warrior Pack, Anarchy's Children, Alien Hunters, Shen's Last Gift and Tactical Legacy Pack) for a bundled discount.
Private Division:
•On February 8th, Roll7 and Private Division launched OlliOlli World, the skateboarding action-platformer digitally for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, PC via Steam and Nintendo Switch. OlliOlli World marks a bold new direction for the OlliOlli franchise and has received much critical praise for the unique art style and tight gameplay mechanics. The title will be supported with its first expansion, VOID Riders, in the first half of fiscal 2023.
•On March 16th, Private Division announced that they have signed four new publishing agreements with leading independent developers Die Gute Fabrik, Evening Star, Piccolo Studio, and Yellow Brick Games.
Outlook for Fiscal 2023
Take-Two is providing its initial outlook for the fiscal year ending March 31, 2023 and fiscal first quarter ending June 30, 2022:
Fiscal Year Ending March 31, 2023
•This initial outlook does not include Zynga Inc. in our projected results or the interest expense on the Senior notes the Company issued in April 2022 to fund the cash portion for the pending combination with Zynga Inc.
•GAAP net revenue is expected to range from $3.67 to $3.77 billion
•GAAP net income is expected to range from $223 to $252 million(1)
•GAAP diluted net income per share is expected to range from $1.90 to $2.15(1)
•Share count used to calculate both GAAP and management reporting diluted net income per share is expected to be 117.0 million (2)
•Net cash provided by operating activities is expected to be over $390 million
•Adjusted Unrestricted Operating Cash Flow (Non-GAAP) is expected to be over $350 million (3)
•Capital expenditures are expected to be approximately $120 million
•Net Bookings (Operational Metric) are expected to range from $3.75 to $3.85 billion
The Company is also providing selected data and its management reporting tax rate of 16%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Twelve Months Ending March 31, 2023
Financial Data
$ in millions
GAAP outlook (4)
Change in deferred net revenue and related cost of goods sold
Stock-based compensation
Amortization and impairment of acquired intangibles
Reorganization & acquisition
Net revenue
$3,670 to $3,770
$80
Cost of goods sold
$1,658 to $1,703
$5
$(29)
$(46)
Operating expenses
$1,735 to $1,755
$(123)
$(2)
$(30)
Interest and other, net
$9
$(12)
Income before income taxes
$268 to $303
$75
$152
$48
$42
First Quarter Ending June 30, 2022
•This initial outlook does not include Zynga Inc. in our projected results or the interest expense on the Senior notes the Company issued in April 2022 to fund the cash portion for the pending combination with Zynga Inc.
•GAAP net revenue is expected to range from $810 to $860 million
•GAAP net income is expected to range from $94 to $105 million(1)
•GAAP diluted net income per share is expected to range from $0.80 to $0.90(1)
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•Share count used to calculate both GAAP and management reporting diluted net income per share is expected to be 116.9 million (5)
•Net Bookings (Operational Metric) are expected to range from $700 to $750 million
The Company is also providing selected data and its management reporting tax rate of 16%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Three Months Ending June 30, 2022
Financial Data
$ in millions
GAAP outlook (4)
Change in deferred net revenue and related cost of goods sold
Stock-based compensation
Amortization of intangible assets
Reorganization & Acquisition
Net revenue
$810 to $860
$(110)
Cost of goods sold
$303 to $329
$(7)
$(5)
$(14)
Operating expenses
$387 to $397
$(31)
$(1)
$(15)
Interest and other, net
$7
$(8)
Income before income taxes
$113 to $127
$(103)
$36
$15
$23
1)The effective tax rate utilized for our GAAP net income outlook does not reflect U.S. tax law changes that went into effect on April 1, 2022 for the Company requiring the capitalization and amortization of research and development costs rather than deduction of such costs in the year incurred for U.S. tax purposes, the potentially significant adverse impact of which we are still reviewing.
2)Includes 115.8 million basic shares and 1.2 million shares representing the potential dilution from unvested employee stock grants.
3)Adjusted for changes in restricted cash.
4)The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously.
5)Includes 115.6 million basic shares and 1.3 million shares representing the potential dilution from unvested employee stock grants.
Key assumptions and dependencies underlying the Company’s outlook include: the timely delivery of the titles included in this financial outlook; a stable economic environment; continued consumer acceptance of Xbox One and PlayStation 4, as well as continued growth in the installed base of PlayStation 5 and Xbox Series X|S; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on PC, mobile and other platforms; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below. The Company's outlook does not take into account the pending combination with Zynga Inc. or the interest expense on the Senior notes the Company issued in April 2022 to fund the cash portion for the pending combination with Zynga Inc.
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Product Releases
The following have been released since January 1, 2022:
Label
Product
Platforms
Release Date
Private Division
OlliOlli World (digital only)
PS4, PS5, Xbox One, Xbox Series X|S, Switch, PC
February 8, 2022
Rockstar Games
Grand Theft Auto: The Trilogy – The Definitive Edition
Switch (physical only)
February 11, 2022 (U.S. release date; other region release dates may vary)
2K
WWE 2K22
PS4, PS5, Xbox One, Xbox Series X|S, PC
March 11, 2022
Rockstar Games
Grand Theft Auto V for PlayStation 5 and XBox Series X|S
PS5, Xbox Series X|S
March 15, 2022
Rockstar Games
Grand Theft Auto Online – Standalone
PS5, Xbox Series X|S
March 15, 2022
2K
Tiny Tina's Wonderlands
PS4, PS5, Xbox One, Xbox Series X|S, PC
March 25, 2022
2K
Tiny Tina's Wonderlands: Coiled Captors
PS4, PS5, Xbox One, Xbox Series X|S, PC
April 21, 2022
2K
XCOM 2 Collection
PC
April 21, 2022
2K
WWE 2K22 The Banzai Pack
PS4, PS5, Xbox One, Xbox Series X|S, PC
April 26, 2022
Take-Two's future lineup announced to-date includes:
Label
Product
Platforms
Release Date
2K
WWE 2K22 Most Wanted Pack
PS4, PS5, Xbox One, Xbox Series X|S, PC
May 17, 2022
2K
WWE 2K22 Stand Back Pack
PS4, PS5, Xbox One, Xbox Series X|S, PC
June 7, 2022
2K
The Quarry
PS4, PS5, Xbox One, Xbox Series X|S, PC
June 10, 2022
2K
WWE 2K22 Clowning Around Pack
PS4, PS5, Xbox One, Xbox Series X|S, PC
June 28, 2022
2K
WWE 2K22 The Whole Dam Pack
PS4, PS5, Xbox One, Xbox Series X|S, PC
July 19, 2022
2K
Marvel's Midnight Suns
PS4, PS5, Xbox One, Xbox Series X|S, PC, Switch
Second Half of Calendar 2022
Rockstar Games
Grand Theft Auto: The Trilogy — The Definitive Edition (mobile release)
iOS, Android
Fiscal 2023
2K
NBA 2K23
TBA
Fiscal 2023
2K
WWE 2K23
TBA
Fiscal 2023
2K
PGA TOUR 2K23
TBA
Fiscal 2023
2K
New Tales from the Borderlands title
TBA
Fiscal 2023
Private Division
Kerbal Space Program 2
PC
Fiscal 2023 (console release planned for Fiscal 2024)
Conference Call
Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics. The call can be accessed by dialing (877) 407-0984 or (201) 689-8577. A live listen-only webcast of the call will be available by visiting http://ir.take2games.com and a replay will be available following the call at the same location.
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Non-GAAP Financial Measure
In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses a Non-GAAP measure of financial performance: Adjusted Unrestricted Operating Cash Flow, which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash. The Company’s management believes it is important to consider Adjusted Unrestricted Operating Cash Flow, in addition to net cash from operating activities, as it provides more transparency into current business trends without regard to the timing of payments from restricted cash, which is primarily related to a dedicated account limited to the payment of certain internal royalty obligations.
This Non-GAAP financial measure is not intended to be considered in isolation from, as a substitute for, or superior to, GAAP results. This Non-GAAP financial measure may be different from similarly titled measures used by other companies. In the future, Take-Two may also consider whether other items should also be excluded in calculating this Non-GAAP financial measure used by the Company. Management believes that the presentation of this Non-GAAP financial measure provides investors with additional useful information to measure Take-Two's financial and operating performance. In particular, this measure facilitates comparison of our operating performance between periods and may help investors to understand better the operating results of Take-Two. Internally, management uses this Non-GAAP financial measure in assessing the Company's operating results and in planning and forecasting. A reconciliation of this Non-GAAP financial measure to the most comparable GAAP measure is contained in the financial tables to this press release.
Final Results
The financial results discussed herein are presented on a preliminary basis; final data will be included in Take-Two’s Annual Report on Form 10−K for the period ended March 31, 2022.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, Private Division, and T2 Mobile Games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
All trademarks and copyrights contained herein are the property of their respective holders.
Statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," “should,” "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: risks relating to our pending acquisition of Zynga; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the risks of conducting business internationally; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of potential inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.
Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements
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are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
# # #
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TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
CONSOLIDATED STATEMENTS OF OPERATIONS
(in thousands, except per share amounts)
Three Months Ended March 31,
Twelve Months Ended March 31,
2022
2021
2022
2021
Net revenue
$
930,004
$
839,431
$
3,504,800
$
3,372,772
Cost of goods sold:
Internal royalties
142,172
158,128
619,902
637,652
Software development costs and royalties
142,468
22,465
417,431
396,797
Licenses
56,162
53,841
254,203
260,721
Product costs
57,823
45,213
243,865
239,915
Total cost of goods sold
398,625
279,647
1,535,401
1,535,085
Gross profit
531,379
559,784
1,969,399
1,837,687
Selling and marketing
141,270
106,609
516,429
444,985
General and administrative
148,371
98,453
510,855
390,683
Research and development
96,108
83,559
406,566
317,311
Depreciation and amortization
16,463
15,480
61,105
55,596
Business reorganization
303
(134)
849
(272)
Total operating expenses
402,515
303,967
1,495,804
1,208,303
Income from operations
128,864
255,817
473,595
629,384
Interest and other, net
(6,984)
(3,226)
(14,212)
8,796
Gain (loss) on long-term investments, net
(39)
1,000
6,015
39,636
Income before income taxes
121,841
253,591
465,398
677,816
Provision for income taxes
10,869
34,779
47,376
88,930
Net income
$
110,972
$
218,812
$
418,022
$
588,886
Earnings per share:
Basic earnings per share
$
0.96
$
1.90
$
3.62
$
5.14
Diluted earnings per share
$
0.95
$
1.88
$
3.58
$
5.09
Weighted average shares outstanding
Basic
115,335
115,110
115,485
114,602
Diluted
116,802
116,300
116,775
115,744
Computation of Basic EPS:
Net income
$
110,972
$
218,812
$
418,022
$
588,886
Weighted average shares outstanding - basic
115,335
115,110
115,485
114,602
Basic earnings per share
$
0.96
$
1.90
$
3.62
$
5.14
Computation of Diluted EPS:
Net income
$
110,972
$
218,812
$
418,022
$
588,886
Weighed average shares outstanding - basic
115,335
115,110
115,485
114,602
Add: dilutive effect of common stock equivalents
1,467
1,190
1,290
1,142
Weighted average common shares outstanding - diluted
116,802
116,300
116,775
115,744
Diluted earnings per share
$
0.95
$
1.88
$
3.58
$
5.09
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
CONSOLIDATED BALANCE SHEETS
(in thousands, except per share amounts)
March 31, 2022
March 31, 2021
ASSETS
Current assets:
Cash and cash equivalents
$
1,732,047
$
1,422,884
Short-term investments
820,060
1,308,692
Restricted cash and cash equivalents
359,832
538,822
Accounts receivable, net of allowances of $350 and $350 at March 31, 2022 and 2021, respectively
579,433
552,762
Inventory
13,224
17,742
Software development costs and licenses
81,394
43,443
Deferred cost of goods sold
12,374
15,524
Prepaid expenses and other
272,724
320,646
Total current assets
3,871,088
4,220,515
Fixed assets, net
242,039
149,364
Right-of-use assets
217,206
164,763
Software development costs and licenses, net of current portion
755,888
490,892
Goodwill
674,554
535,306
Other intangibles, net
266,475
121,591
Deferred tax assets
73,801
90,206
Long-term restricted cash and cash equivalents
103,452
98,541
Other assets
341,716
157,040
Total assets
$
6,546,219
$
6,028,218
LIABILITIES AND EQUITY
Current liabilities:
Accounts payable
$
125,882
$
71,001
Accrued expenses and other current liabilities
1,074,891
1,204,090
Deferred revenue
865,270
928,029
Lease liabilities
38,921
31,595
Total current liabilities
2,104,964
2,234,715
Non-current deferred revenue
70,911
37,302
Non-current lease liabilities
211,297
159,671
Non-current software development royalties
115,527
110,127
Other long-term liabilities
233,861
154,511
Total liabilities
$
2,736,560
$
2,696,326
Stockholders' equity:
Preferred stock, $0.01 par value, 5,000 shares authorized; no shares issued and outstanding at March 31, 2022 and March 31, 2021
—
—
Common stock, $0.01 par value, 200,000 shares authorized; 139,048 and 137,584 shares issued and 115,367 and 115,163 outstanding at March 31, 2022 and 2021, respectively
1,390
1,376
Additional paid-in capital
2,597,205
2,288,781
Treasury stock, at cost; 23,681 and 22,421 common shares at March 31, 2022 and 2021, respectively
(1,020,584)
(820,572)
Retained earnings
2,288,993
1,870,971
Accumulated other comprehensive loss
(57,345)
(8,664)
Total stockholders' equity
$
3,809,659
$
3,331,892
Total liabilities and stockholders' equity
$
6,546,219
$
6,028,218
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
CONSOLIDATED STATEMENTS OF CASH FLOWS
(in thousands)
Twelve Months Ended March 31,
2022
2021
Operating activities:
Net income
$
418,022
$
588,886
Adjustments to reconcile net income to net cash provided by operating activities:
Amortization and impairment of software development costs and licenses
153,279
144,263
Stock-based compensation
182,969
110,472
Noncash lease expense
34,511
30,553
Amortization of intellectual property
64,817
32,241
Depreciation
61,196
56,309
Impairment of software development costs and licenses
70,611
39,073
Amortization of debt issuance costs
6,525
—
Deferred income taxes
8,104
10,631
Gain on long-term investments, net
(6,015)
(41,588)
Other, net
16,243
5,515
Changes in assets and liabilities:
Accounts receivable
(17,857)
47,195
Inventory
4,106
2,503
Software development costs and licenses
(457,556)
(260,352)
Prepaid expenses, other current and other non-current assets
(207,559)
(89,290)
Deferred revenue
(30,946)
152,466
Deferred cost of goods sold
3,139
4,768
Accounts payable, accrued expenses and other liabilities
(45,605)
78,673
Net cash provided by operating activities
257,984
912,318
Investing activities:
Change in bank time deposits
446,965
(387,762)
Proceeds from available-for-sale securities
779,940
546,287
Purchases of available-for-sale securities
(756,266)
(824,477)
Purchases of fixed assets
(158,642)
(68,923)
Proceeds from sale of long-term investment
—
47,472
Purchase of long-term investments
(12,272)
(16,852)
Business acquisitions, net of cash acquired
(161,331)
(102,469)
Other
822
—
Net cash provided by (used in) investing activities
139,216
(806,724)
Financing activities:
Tax payment related to net share settlements on restricted stock awards
(64,074)
(71,552)
Repurchase of common stock
(200,012)
—
Issuance of common stock
19,657
14,214
Cost of debt
(12,150)
—
Other
(234)
—
Net cash used in financing activities
(256,813)
(57,338)
Effects of foreign currency exchange rates on cash, cash equivalents, and restricted cash and cash equivalents
(5,303)
18,599
Net change in cash, cash equivalents, and restricted cash and cash equivalents
135,084
66,855
Cash, cash equivalents, and restricted cash and cash equivalents, beginning of year
2,060,247
1,993,392
Cash, cash equivalents, and restricted cash equivalents, end of year
$
2,195,331
$
2,060,247
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix
(in thousands)
Three Months Ended March 31, 2022
Three Months Ended March 31, 2021
Amount
% of total
Amount
% of total
Net revenue by geographic region
United States
$
557,262
60
%
$
513,488
61
%
International
372,742
40
%
325,943
39
%
Total net revenue
$
930,004
100
%
$
839,431
100
%
Net Bookings by geographic region
United States
$
492,726
58
%
$
479,784
61
%
International
353,053
42
%
304,748
39
%
Total Net Bookings
$
845,779
100
%
$
784,532
100
%
Three Months Ended March 31, 2022
Three Months Ended March 31, 2021
Amount
% of total
Amount
% of total
Net revenue by distribution channel
Digital online
$
833,339
90
%
$
768,002
91
%
Physical retail and other
96,665
10
%
71,429
9
%
Total net revenue
$
930,004
100
%
$
839,431
100
%
Net Bookings by distribution channel
Digital online
$
765,803
91
%
$
738,401
94
%
Physical retail and other
79,976
9
%
46,131
6
%
Total Net Bookings
$
845,779
100
%
$
784,532
100
%
Three Months Ended March 31, 2022
Three Months Ended March 31, 2021
Amount
% of total
Amount
% of total
Net revenue by platform mix
Console
$
664,799
72
%
$
607,960
72
%
PC and other
162,952
18
%
142,190
17
%
Mobile
102,253
10
%
89,281
11
%
Total net revenue
$
930,004
100
%
$
839,431
100
%
Net Bookings by platform mix
Console
$
601,789
71
%
$
550,231
70
%
PC and other
143,052
17
%
140,614
18
%
Mobile
100,938
12
%
93,687
12
%
Total Net Bookings
845,779
100
%
$
784,532
100
%
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix
(in thousands)
Twelve Months Ended March 31, 2022
Twelve Months Ended March 31, 2021
Amount
% of total
Amount
% of total
Net revenue by geographic region
United States
$
2,100,237
60
%
2,015,885
60
%
International
1,404,563
40
%
1,356,887
40
%
Total net revenue
$
3,504,800
100
%
$
3,372,772
100
%
Net Bookings by geographic region
United States
$
2,019,642
59
%
$
2,171,240
61
%
International
1,388,542
41
%
1,381,358
39
%
Total Net Bookings
$
3,408,184
100
%
$
3,552,598
100
%
Twelve Months Ended March 31, 2022
Twelve Months Ended March 31, 2021
Amount
% of total
Amount
% of total
Net revenue by distribution channel
Digital online
$
3,148,957
90
%
$
2,972,403
88
%
Physical retail and other
355,843
10
%
400,369
12
%
Total net revenue
$
3,504,800
100
%
$
3,372,772
100
%
Net Bookings by distribution channel
Digital online
$
3,084,574
91
%
$
3,148,073
89
%
Physical retail and other
323,610
9
%
404,525
11
%
Total Net Bookings
$
3,408,184
100.0
%
$
3,552,598
100
%
Twelve Months Ended March 31, 2022
Twelve Months Ended March 31, 2021
Amount
% of total
Amount
% of total
Net revenue by platform mix
Console
$
2,528,857
72
%
$
2,516,993
75
%
PC and other
572,506
16
%
581,702
17
%
Mobile
403,437
12
%
274,077
8
%
Total net revenue
$
3,504,800
100
%
$
3,372,772
100
%
Net Bookings by platform mix
Console
$
2,440,031
72
%
$
2,637,340
74
%
PC and other
563,307
17
%
616,555
17
%
Mobile
404,846
12
%
298,703
9
%
Total Net Bookings
$
3,408,184
100
%
$
3,552,598
100
%
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
ADDITIONAL DATA
(in thousands)
Three Months Ended March 31, 2022
Net revenue
Cost of goods sold- Internal royalties
Cost of goods sold- Software development costs and royalties
Cost of goods sold- Licenses
Cost of goods sold- Product costs
Selling and marketing
As reported
$
930,004
$
142,172
$
142,468
$
56,162
$
57,823
$
141,270
Net effect from deferred revenue and related cost of goods sold
(84,225)
(12,781)
(1,319)
(3,217)
Stock-based compensation
(16,549)
(7,671)
Amortization and impairment of acquired intangibles
(13,170)
(800)
Three Months Ended March 31, 2022
General and administrative
Research and development
Depreciation and amortization
Business reorganization
Interest and other, net
Gain on long-term investments, net
As reported
$
148,371
$
96,108
$
16,463
$
303
$
(6,984)
$
(39)
Net effect from deferred revenue and related cost of goods sold
1,635
Stock-based compensation
(16,102)
(106)
Amortization and impairment of acquired intangibles
(525)
(329)
Impact of business reorganization
(303)
Acquisition related expenses
(33,289)
6,475
Gain on long-term investments, net
39
Other
(279)
Three Months Ended March 31, 2021
Net revenue
Cost of goods sold- Internal royalties
Cost of goods sold- Software development costs and royalties
Cost of goods sold- Licenses
Cost of goods sold- Product costs
Selling and marketing
As reported
$
839,431
$
158,128
$
22,465
$
53,841
$
45,213
$106,609
Net effect from deferred revenue and related cost of goods sold
(54,889)
(5,836)
(455)
(4,501)
Stock-based compensation
52,821
(5,050)
Amortization and impairment of acquired intangibles
(6,465)
(1,550)
Three Months Ended March 31, 2021
General and administrative
Research and development
Depreciation and amortization
Business reorganization
Interest and other, net
Gain on long-term investments, net
As reported
$
98,453
$
83,559
$
15,480
$
(134)
$
(3,226)
$
1,000
Net effect from deferred revenue and related cost of goods sold
2,425
Stock-based compensation
(14,262)
(4,147)
Amortization and impairment of acquired intangibles
(1,718)
(238)
Impact of business reorganization
134
Acquisition related expenses
(1,378)
Gain on long-term investments
(1,000)
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
ADDITIONAL DATA
(in thousands)
Twelve Months Ended March 31, 2022
Net revenue
Cost of goods sold- Internal royalties
Cost of goods sold- Software development costs and royalties
Cost of goods sold- Licenses
Cost of goods sold- Product costs
Selling and marketing
As reported
$
3,504,800
$
619,902
$
417,431
$
254,203
$
243,865
$
516,429
Net effect from deferred revenue and related cost of goods sold
(96,616)
(6,615)
(1,120)
(4,050)
Stock-based compensation
(48,381)
(30,027)
Amortization and impairment of acquired intangibles
(50,751)
(5,250)
Twelve Months Ended March 31, 2022
General and administrative
Research and development
Depreciation and amortization
Business reorganization
Interest and other, net
Gain on long-term investments, net
As reported
$
510,855
$
406,566
$
61,105
$
849
$
(14,212)
$
6,015
Net effect from deferred revenue and related cost of goods sold
2,999
Stock-based compensation
(66,443)
(38,118)
Amortization and impairment of acquired intangibles
(5,489)
(1,366)
Impact of business reorganization
(849)
Acquisition related expenses
(72,819)
6,475
Gain on long-term investments, net
(6,015)
Other
(279)
Twelve Months Ended March 31, 2021
Net revenue
Cost of goods sold- Internal royalties
Cost of goods sold- Software development costs and royalties
Cost of goods sold- Licenses
Cost of goods sold- Product costs
Selling and marketing
As reported
$
3,372,772
$
637,652
$
396,797
$
260,721
$
239,915
$444,985
Net effect from deferred revenue and related cost of goods sold
179,825
15,663
(282)
(4,098)
Stock-based compensation
(8,707)
(18,348)
Amortization and impairment of acquired intangibles
(20,587)
(3617)
Twelve Months Ended March 31, 2021
General and administrative
Research and development
Depreciation and amortization
Business reorganization
Interest and other, net
Gain on long-term investments, net
As reported
$
390,683
$
317,311
$
55,596
$
(272)
$
8,796
$
39,636
Net effect from deferred revenue and related cost of goods sold
(2,874)
Stock-based compensation
(56,830)
(26,587)
Amortization and impairment of acquired intangibles
(6,663)
(757)
Impact of business reorganization
272
Acquisition related expenses
(7,317)
Gain on long-term investments
(39,636)
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES